A TALE OF SURVIVAL VERSION 1.4.0 PATCH NOTES

zeroheroA Tale of Survival, Blog, News

Hiya guys!

Today we are releasing version 1.4.0 of A Tale of Survival! We are extremely proud of this release version and cannot wait to hear your feedback!

Version 1.4.0 –

  • Improved crafting gui positioning for tablet devices
  • Fixed annoying joystick gui clicking issues!
  • Crafting arrows now only gives 2 arrows instead of three
  • Fixed bug with arrows sticking to dead npcs
  • Fixed wool cloth sprite
  • Fixed bug with cancel button not disappearing after bow shot
  • Fixed bug with bow doing melee and ranged damage at the same time
  • Greatly increased the swimming speed of sea snakes
  • Sea snakes are now aggressive
  • Amethyst necklace now requires a gold bar to craft
  • Fixed button with craft button sometimes activating nearby resources
  • Beacon now requires gold bar and amethyst to craft
  • You can now reselect object and item placement positioning before it finishes
  • Fixed bug with backup saving that was not correctly save inventory data
  • Fixed bug with world saving that did not save the correct player position
  • Bandages are now limited to one use at a time
  • Added two new mineable rocks! clay stone and sandstone
  • Fixed bug with bandage modifier icon not disappearing
  • Fixed depth of growing resources
  • Fixed depth of furnace overlapping player
  • Improved song fade in and out timers
  • Increased speed of wolf by 0.2
  • Fixed bug with joystick controls and raft movement
  • Passive npc’s no longer activate combat music
  • Disabled resolution change on mobile devices
  • Fixed bug with weapon durability showing up multiple times in modifier list
  • Fixed bug with resources sometimes disappearing
  • Reduced memory load of world generation slightly
  • Fixed bug with gates sometimes not letting the user pass through when open
  • Fixed bug where fishing rod could be unequipped whilst fishing
  • Fixed bug with details not displaying on upper 10% of map sometimes

Version 1.4.2 –  

  • Changed targeting with mouse to only allow item pickup and object interaction
  • Fixed bug with shadow positioning
  • Added shadows to growing resources
  • Improved depth of resources for few overlaps
  • Fixed items disappearing in some cases when loading a game

Thats all for today guys,

– Zero