Month: June 2014


Hiya guys! Today we are releasing A Tale of Survival version 1.1.74. This release adds several new objects to build and interact with, new items, increased game performance and greater stability. We have been able to greatly increased the sharpness of the player sprites and paper dolled items across most (if not all) resolutions in this release. The ladder, rope and bucket items all now have uses and if used properly can be very valuable.

As always thank you all for your continued bug reports, suggestions and ideas. The feedback thus far has been amazing and we look forward to reading it everyday!

Version 1.1.74 (29-6-14) –

  • Added new power save option to game settings
  • The ladder can now be used on cave entrances to journey down into dangerous caves
  • The well now has it own animation, use a bucket and rope on it to build and use it!
  • Removed smoothing around player sprite and equipment for a much sharper image
  • Fixed a small memory leak when exiting the game menu and entering the game
  • Fixed bug when changing gore settings which would sometimes change the game resolution
  • Fixed bug with paper-dolling depth sorting not working correctly after latest patch
  • Fixed bug with some items not appearing on the character when equipped
  • Fixed bug when destroying a chest that the gui element would stay visible
  • Energy potion now requires a banana instead of bandage to craft
  • Fixed lighting glitch when pausing the game
  • Fixed bug when pausing the game that would sometimes cause equipment to now be drawn
  • Fixed bug with clicking some map items that would activate the joystick
  • Increased sensitivity of the joystick
  • Fixed tile transition between dark and light grass
  • Fixed the difference in colour between deep and dark water on some devices
  • Fixed bug when loading and saving the game which would sometimes change the players attack damage and armour values
  • Fixed bug when clicking some resources that would activate the joystick
  • Fixed flicker caused by reloading surfaces after pausing the game
  • Fixed bug with water depth not being drawn to paper dolled items after last patch
  • Fixed bug with play button sometimes disappearing after creating a new character and exiting back to the menu
  • Fixed bug with eye sprites not displaying correctly
  • Added multiple button states to interact buttons to stop accidental key presses
  • The joystick will no longer activate when clicking interaction buttons
  • Re-added damage bounce from lava and camp-fires
  • Fixed bug with zoom buttons still being visible on death
  • Picking up detail objects will no longer cause the joystick to activate
  • Increased length of night time by 30%
  • Fixed bug with cooked pork requiring furnace to craft
  • Added new fall back for character creation surfaces when focus is lost on some devices
  • Fixed bug when clicking some gui elements that would interact with items on the ground
  • Fixed crash that could occur when placing items on an object that was already built
  • Added several new error prompts when building objects
  • Added crafting recipe for rope
  • Sleeping now restores hunger, warmth and a small amount of health
  • Using the zoom buttons now re-draws the map too
  • Doubled damage of the bomb
  • Added grass depth detection to NPCS
  • Rabbits are now classed as passive npcs and run away when attacked

That is all for today guys,

– Zero.

We are back up and running!

Hiya guys, After a brief period of maintenance we are back on-line! We have been working on a fresh new style for the website as-well as adding some extra functionality that was not there beforehand.

Among the new features of the website is a brand new countdown timer (Currently on the homepage) which shows a countdown to the release of the next update for A Tale of Survival! There is also now better search functionality and improved cross-browser support.

Thanks guys,

– Zero.

A Tale of Survival version 1.72 release!

Hiya guys!

Today we are very excited to be releasing version 1.72 of A Tale of survival which will shortly be a available to download. This update features numerous bug fixes, increased device compatibility, new resources and armour sets and lots more! Read the full patch notes below.

Version 1.1.73 (18-6-14) –

• Increased base moment speed by 1

• Increased spawn rate of spiders by 20%

• Fixed bug with npcs spawning inside solid objects

• Fixed bug with battle music continuing to player even out of combat

• Bread now stacks upto 5 times

• Fixed major bug that was messing up the auto-tiling of fence panels and stone walls

• Both hands or legs now need to be damaged to cause a negative debuff affecting either movement speed or attack damage

• Fixed bug which was slowing the players movement speed after taking lava damage

• Damaged legs now actually slows movement speed

• Fixed bug with cold permanently slowing movement speed

• Water now only slows movement after a certain depth

• Bat wing can now be eaten

• Increased spawn rate of all objects in caves by 25% to make them more useful and fun to explore

• Fixed bug with some tiles not being drawn on initial load

• Fixed bug when placing combat dummy that it sometimes would not appear

• Fixed bug with chest when opened that would not close when the player moved away

• Fixed some logic bugs with the temporary game saving function that was causing some map items to disappear when loading the game

• Fixed a bug with the game save system which could be exploited to duplicate items

• Added a new mineable rock type, adamantite – This is a rare and powerful resource that can only be found in caves

• Added new durability detrition values for woodcutting axes and pickaxes

• Fixed bug with durability status modifier displaying several times when equipping and un-equipping a damaged weapon

• All armour now has a durability rating and takes damage when the player does. This is relative to the limb that takes damage whilst in combat. If equipment gets too low it will break.

• Fixed bug with modifiers sometimes overlapping the score gui element.

• Modifiers can now show upto 9 de-buffs at a single time instead of the previous 6

• Added new wooden fences!

• Added brand new armour set, adamantite armour!

• Added new resource type, sand!

• Fixed bug with pickaxe not applying correct attack damage value

• Fixed bug with pause screen going black on some devices


That is it for today guys, keep sending us your ideas and suggestions!

– Zero

Take a listen to ‘Time to die’

Hiya guys!

A few days ago we released a brand new theme song for A Tale of Survival named ‘Time to die’. Take a listen and tell us what you think!

Thanks guys,

– Zero.

ATOS patch notes #14

Hiya guys!

Today’s patch includes a new enemy type, various bug fixes, several new items and lots more sounds!

version 1.1.70 – (9-5-14)

• Added a full new theme song – time to die!

• Added new water based enemy – The sea snake

• Increased distance that items can be picked up by

• Items can now be picked up while moving

• Reduced cool down between picking up ground items by half

• Added new item, the amethyst necklace

• Fixed bug with crafting window not correctly calculating item stack values

• Fixed bug with inventory not stacking items correctly

• Fixed bug with detail items not being added to ground or inventory when picking up with a full inventory

• Armour and movement speed modifies are now shown in the equipment screen

• Re-designed the crafting gui for a slightly better layout

• Added crafting progress bar to gui

• Added several new sounds for when equipping and un-equipping items

• Added several sounds when eating items

• Reduced ground apples by 30%

• Increased base player movement speed by 0.2

• Wolfs no longer chase into water

• Fixed bug with auto-tiling sometimes not detecting corners of some tiles

That is all for today,

– Zero.

ATOS patch notes #13

Hiya guys!

Today’s update includes Quivers, a new hat type, slightly revised gui layout and some balance tweaks, enjoy!

version 1.1.67 (4-6-14) –

• Fixed bug with some game files not being deleted when removing a character

• Added a new gui element to allow zooming in and out of the game view

• Fixed bug that was preventing the correct number of items in the inventory for being calculated

• Fixed bug that was preventing planting seeds after the last patch

• Added new food item, pork!

• Added sounds to character creation window

• Re-designed the equipment window to take up less space

• Added a new object type, barrels

• Added new item, the Quiver

• Fixed bug with two-handed weapons sometimes not un-equipping offhand

• Fixed shield positing overlapping some weapons

• Fixed bug where some items were slowing player movement speed

• Added a new item, the bandanna

• Increased rock stack from 5 to 10

• Reduced pickaxe stone cost from 3 to 2

– Zero

ATOS patch notes #12

Hiya guys,

We have been updating steadily for a few days now adding new features and fixing up existing ones as we go along. None of these changes were significant enough for their own post so bellow is the changes for the past several minor updates.


• Game is now partially saved every 60 seconds to prevent any character loss

• Fixed bug when placing stone blocks that would cause a crash

• Added new collision detection script to the player on spawn meaning if you do get stuck simply re-load the game to un-stick

• Added new object, the beacon – craft and place this item to find your way home

• Added examine and destroy interactions to the table, chair, campfire and furnace items

• Fixed bug with destroying an object that the wrong text would display


• Fixed memory leak when loading and saving multiple games which eventually crashed the game

• Reduced game texture size to 512×512 for better compatibility on lower end devices

• Reduced game save size by over 60%, also reduced saving time by 40%

• Added new mountain tile with black top

• Resized several gui items

• Changed save file format for better compatibility across all devices

• Increased spawn rate of dungeons

• Fixed crash when placing the combat dummy in water

• Fixed bug with raw food sometimes not being taken when cooked

• Fixed bug with some resources not running out

• Increased base damage of woodcutting axe by 0.4

• Fixed bug with music engine sometimes not stopping


• Added a new backup utility that will store temporary data that can be loaded from if the game crashes, saving objects like chests and furnaces that have been placed

• Added two new enemy types, the fire and ice beetle!

• Fixed bug with feather cooking on campfire and producing a cooked fish

• Fixed bug wth gui display now rendering on some lower-end devices

• Fixed bug with fade-ins not covering the entire window

• Disabled automatic power-saving functionality to stop screen dimming on some devices

• Added fire beetle npc to dungeons

• Fixed sprite offsets of cow, imp and wolf

• Reduced health of the pig by 7

• Fixed bug with npc spawn collision checking not calculating correctly

Thanks guys!

– Zero

Scroll to top