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Introducing Surviving Titan – Action packed, open world survival sci-fi adventure game!

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I have been wanting to make a development thread for a while but the game wasn’t quite there yet. Finally I think I am at a good point to start logging my progress! So without further ado I present to you Surviving Titan, an open world, randomly generated sci-fi survival adventure game.

You crash land on the planet Titan, suffering from amnesia and with the ships scanners unable to detect any signs of civilization you begin the task of exploring the planet looking for any signs of intelligent life. You are accompanied by a survival droid, standard issue for any escape pod. Their job is to keep you alive.

The game features a completely randomly generated open world to explore, with 7 core biomes that piece it together. Each biome has it’s owned unique landscape, resources and inhabitants (friendly or otherwise). Some crafting recipes require item’s that can only be gathered from specific biomes so exploration is key.

Here is a rough image of the current world biome map, it is still actively being improved but getting there –

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This game has a much large scope than anything I have ever made before, but also is alot more complete as I have iterated and improved mechanics from previous games. There are several tiers of crafting, with one of the final tiers giving you the ability to create a teleportation pad that allows you to move across the map almost instantly –

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The game currently features several skills for you to level up, including –


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Leveling up these skills grants you points that can be spent to unlock perks or crafting recipes as-well as other things. The system is not fully fleshed out yet but here is an example of what the final skill tree system might look like –

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Here is a brief look at some of the higher tier items in the game and things you can discover –

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I am really looking forward to posting new content as the game progresses.

That is all now now!

We are back online!

Hiya guys,

After a few weeks of the site being offline we are finally back!

We are extremely excited to announce that will shortly be releasing details on our latest game that has been in development for just over a year, so stay tuned for that!

Have a great weekend!

Amethlion – Now available on Steam!


I am extremely excited to announce that Amethlion has just released on steam, what a way to enjoy a bank holiday huh? Amethlion is now bigger and better than ever thanks to all your feedback and ideas over the past few weeks.

Get amethlion on Steam now! –

Here is the latest changes up to the windows release –

  • Butterfly nets can now be crafted
  • Fixed bug effecting gathering resources durability not counting correctly
  • Explosives now stack and have a value
  • Fixed bug with dark goblins clipping through walls
  • Fixed bug with the king possibly passing you two wilderness passes
  • Beards now correctly draw over armour in the game menu!
  • Adjusted taming slightly, fixed several bugs with the stable system
  • Rat tails are now tradeable and have a value
  • Fixed ‘A Cook’s Quest’ quest log text
  • Fixed bug with the Explosive Rescue quest
  • Fixed bug with the House for sale quest that would take payment before completing
  • Added temporary emitter sound fix until next engine update


Amethlion – Version 1.1.8 patch notes

Hello guys,

I am extremely excited to announce that Amethlion version 1.1.8 now is now available! This update brings in some new NPC’s, items and several important fix’s.

Here is what has changed –

  • The catacombs has been slightly re-modeled!
  • Tombs inside the catacombs are now solid
  • Reduced health of rats by 40%
  • Fixed bug that stopped vials from crafting
  • Added new NPC, Andrew the healer!
  • Increased sand stack size from 10 to 25
  • Added water lillies to several maps
  • Fixed bug that prevented the ‘Royal meeting’ quest from being completed
  • Sound settings now update without clicking apply
  • Added spider attack sound
  • Reduced durability damage on all tools slightly
  • Added rune hatchet and rune pickaxe rare drops!

Amethlion - available on Google play

amethlion healer fw

amethlion domerul fw


amethlion citadel preview fw

As always we would love to hear your feedback, suggestions and ideas.

That is all for today,



Amethlion – Version 1.1.7 now available!

I am extremely happy to announce that version 1.1.7 of Amethlion is now available. This version features several bug fixes, a new enemy type as-well as improved controls.

Here are the full patch notes –

  • Added a vial of a time quest log text
  • Traps can now be avoided using the dash ability
  • Added new ‘Ghast’ NPC!
  • Added banana tree!
  • Expanded pirate cove slightly
  • Fixed bug where chests could potentially contain millions of coins
  • Fixed some missing walls in the farmhouse
  • Fixed bug with some NPC re-spawn timers activating too soon
  • Joystick can now be activated anywhere on the screen

Amethlion 0.0.26 changelog

Fixed floating torch bug
Added level requirements for weapon crafting
Added smithing experience for crafting weapons experience
Fixed crafting menu flicker and tab remembrance
Solids no longer block player when following and npc
Changed all instances to use layers instead of depth – this should stop all flickering
Increased Gork health and damage by 10 and 2 respectively
Fixed and improved respawn on npcs and resources
Increased damage of mushroom and reduced health
Fireworks can only be used at night now
Added quest text for ‘The hawks have landed’ quest
Added leaderboards to main screen (ios and android)
Added food store vendor
Added Agate and Amethyst ring crafting options to Citadel blacksmith
You can now re-buy a chef hat from the citadel chef
Added random detail generation to waterfall map
Added Amethyst and jade spawns to random dungeons
Added ‘quest points’ to minimap tab

Amethlion 0.0.25 – Patch notes

– version 0.0.25 –

Fixed bug near bastion mines which meant creatures could spawn in walls
Fixed missing collision box near bastion farmhouse
Fixed some issues with resources spawning on paths in the bastion
Improved enemy depth sorting
Improved enemy collision with resources
Improved resource depth sorting, added alpha switch when behind resources
Fixed played depth on death
Fixed bug with text overlay showing multiple items on quest completion
Added several new gork spawns to the swamps!
Gork destroyer quest now teaches the flare ability instead of float
The butterfly hunter quest now unlocks the ‘Float’ Ability!
Fixed bug that prevented butterflies from being caught
Removed starting items from character creation in story mode, only levels apply
Reduced damage of slime boss by 50%
Added slightly more water details in the bastion
All resources are now solid
Fixed chest durability bar alignment
Added ‘Store in chest’ sound
Added level requirements to backend crafting calculation – rolled out to armor and weapons only currently
Improved crafting screen, now stores scroll position on failed craft and reduced flicker
Crafting can now give experience

What is Amethlion. new features, quests and development log!

Hiya guys,

I have been developing Amethlion for just over a year now and thought it was about time I started updating you on the state of Amethlion, what the game actually involves and new features have been added in the past few months.

In a nutshell Amethlion is a mix of open world survival game play and classic RPG questing with some rogue-like elements and mechanics thrown in for good measure. Soon to be avaliable for IOS, Android and Windows the game features a central story line that will have you exploring several different regions throughout the games large open world to complete. About 50% of the games world is randomly generated, giving a new experience each time it is played.

There are three major cities in Amethlion, each of these cities are hotspots for collecting quests and performing various tasks. Here is an image of a currently unfinished area called ‘The Citadal’ –








You are free to explore the world of Amethlion at your own pace. The game is packed with unique NPC’s to interact with and there are lot’s of secrets to discover.

Here are some of the games current features –

  • Randomly generated open world to explore
  • Over 75 quests and counting
  • Unique abilities and spells
  • 200 unique items to use
  • Farming, fishing, cooking, woodcutting and mining skills + more
  • over 35 unique monsters and bosses to kill
  • Player owned housing and customisation
  • Pets
  • And a huge amount more!

Over the next few months I will be adding as much content as I can into Amethlion. I hope to consistently update the community of it’s progress too.

That is all for today. Thank you for reading and subscribe for more news! Please leave a comment with any suggestions,


We are now live again!

Hiya guys,

As you may have noticed we have recently updated and re-vamped the website! There are a few more changes that will be rolled out in the next few weeks but we are pretty happy with the new design. Any suggestions on how we can improve hit us up on the contact form!

We have some big things to announce in the next few weeks, so keep an eye out for that.


Dynamic Zero.


Hiya guys,

Today we are proud to be releasing A Tale of Survival version 1.4.3 which will shortly be available on all our currently supported platforms!

Female characters

Version 1.4.3 –

  • Added playable female characters to the game with all customization!
  • Added gender change option to character creation menu
  • Improved targeting when attacking and gathering resources
  • Growing resources can now be targeted by clicking them
  • Reduced attack range of bats
  • Increased movement speed of bats by 0.2
  • Increased damage radius of the grenade by 40%
  • Fixed bug where npc’s would sometimes get stuck in objects
  • Increased the movement speed of Ice beetles by 0.4


Get A Tale of Survival



That is it for today guys!

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