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Surviving Titan – Dev Blog #4

Hiya guys,

It has been a pretty intense few weeks since the last update and I have been looking forward to finally posting some of the changes and features I have been adding. Life on Titan has gotten a bit more deadly recently, with several new boss’s making their way onto the planet. Life has also gotten a bit more stable, with a complete overhaul of the way that enemies and objects are saved and loaded from the map, resulting in increased performance (especially in animal breeding), stability and no more having to save the game – the game now automatically saves every few seconds.

This week I added the ability to choose a skin in the character creation screen, there is currently two to choose from –

I have updated the way that pet AI and human survivors work too, they are now a bit more intelligent in the way that they follow you. They will also offer assistance in combat if needed.

I spent a large part of last week improving the way that the grasslands biome looks and feels. There is now far more foliage in the grasslands and greater diversity of tree’s. There is still more to come but here is a quick preview –

This week I improved the digging mechanics too. Digging now detects the biome you are in which directly effects the loot you can receive, with some very special items (albeit very rare) to find –

Player housing is also something I have been tweaking. The original inception of the player built houses were instanced maps, however I felt this has no consequence and did not fit the survival theme of the game. I have since re-worked this system to now have a seamless transition between inside and outside of player housing. Certain enemies will attempt to break so it is important to have a strong door on if you want to protect your home –

Lastly I have been tweaking the games core questline. I don’t want to give out any spoilers just yet but here is a quick tease of one of the games new quest areas!

That is all for this week. I would love to hear your suggestions and critique. Please consider joining the games discord for beta access too -> https://discord.gg/MpcUQjK

Many thanks,

Zero.

Surviving Titan – Dev blog #2

Hiya guys,

It’s been a few weeks since my last post and lot’s has changed in that time! I have been working quite heavily on improving the world generation of the game, all 7 intended biomes are now present as-well as several randomly generated islands to explore!

There is still some work to be done with smoothing the terrain transitions and adding variation the island shapes but at it’s core everything is in place and ready to explore!

In other news I have been modifying the minimap screen to be more intuitive and interactive. It now features a full screen view with quests as-well the ability to toggle markers on and off.

sirviving titan minimap august 2

Also I have been working on adding several new bosses, an achievement framework, pet system and numerous performance and balance tweaks. Really excited to be showing these new features off in the next few weeks, but for now a sneak peak of an upcoming boss!

surviving titan dragon sneak pea

That is all for today. If you have any idea’s or feedback please send it my way!

I will shortly be setting up a discord server too to log progress and take feedback, PM me if you might be interested in joining.

– Zeso

Introducing Surviving Titan – Action packed, open world survival sci-fi adventure game!

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I have been wanting to make a development thread for a while but the game wasn’t quite there yet. Finally I think I am at a good point to start logging my progress! So without further ado I present to you Surviving Titan, an open world, randomly generated sci-fi survival adventure game.

You crash land on the planet Titan, suffering from amnesia and with the ships scanners unable to detect any signs of civilization you begin the task of exploring the planet looking for any signs of intelligent life. You are accompanied by a survival droid, standard issue for any escape pod. Their job is to keep you alive.

The game features a completely randomly generated open world to explore, with 7 core biomes that piece it together. Each biome has it’s owned unique landscape, resources and inhabitants (friendly or otherwise). Some crafting recipes require item’s that can only be gathered from specific biomes so exploration is key.

Here is a rough image of the current world biome map, it is still actively being improved but getting there –

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This game has a much large scope than anything I have ever made before, but also is alot more complete as I have iterated and improved mechanics from previous games. There are several tiers of crafting, with one of the final tiers giving you the ability to create a teleportation pad that allows you to move across the map almost instantly –

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The game currently features several skills for you to level up, including –

Mining
Smithing
Woodcutting
Farming
Fishing

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Leveling up these skills grants you points that can be spent to unlock perks or crafting recipes as-well as other things. The system is not fully fleshed out yet but here is an example of what the final skill tree system might look like –

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Here is a brief look at some of the higher tier items in the game and things you can discover –

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I am really looking forward to posting new content as the game progresses.

That is all now now!

A TALE OF SURVIVAL VERSION 1.4.0 PATCH NOTES

Hiya guys!

Today we are releasing version 1.4.0 of A Tale of Survival! We are extremely proud of this release version and cannot wait to hear your feedback!

Version 1.4.0 –

  • Improved crafting gui positioning for tablet devices
  • Fixed annoying joystick gui clicking issues!
  • Crafting arrows now only gives 2 arrows instead of three
  • Fixed bug with arrows sticking to dead npcs
  • Fixed wool cloth sprite
  • Fixed bug with cancel button not disappearing after bow shot
  • Fixed bug with bow doing melee and ranged damage at the same time
  • Greatly increased the swimming speed of sea snakes
  • Sea snakes are now aggressive
  • Amethyst necklace now requires a gold bar to craft
  • Fixed button with craft button sometimes activating nearby resources
  • Beacon now requires gold bar and amethyst to craft
  • You can now reselect object and item placement positioning before it finishes
  • Fixed bug with backup saving that was not correctly save inventory data
  • Fixed bug with world saving that did not save the correct player position
  • Bandages are now limited to one use at a time
  • Added two new mineable rocks! clay stone and sandstone
  • Fixed bug with bandage modifier icon not disappearing
  • Fixed depth of growing resources
  • Fixed depth of furnace overlapping player
  • Improved song fade in and out timers
  • Increased speed of wolf by 0.2
  • Fixed bug with joystick controls and raft movement
  • Passive npc’s no longer activate combat music
  • Disabled resolution change on mobile devices
  • Fixed bug with weapon durability showing up multiple times in modifier list
  • Fixed bug with resources sometimes disappearing
  • Reduced memory load of world generation slightly
  • Fixed bug with gates sometimes not letting the user pass through when open
  • Fixed bug where fishing rod could be unequipped whilst fishing
  • Fixed bug with details not displaying on upper 10% of map sometimes

Version 1.4.2 –  

  • Changed targeting with mouse to only allow item pickup and object interaction
  • Fixed bug with shadow positioning
  • Added shadows to growing resources
  • Improved depth of resources for few overlaps
  • Fixed items disappearing in some cases when loading a game

Thats all for today guys,

– Zero

A TALE OF SURVIVAL VERSION 1.3.1 PATCH NOTES

Hiya guys,

We are pleased to announce A Tale of Survival version 1.3.1 which will shortly be available! This update contains a host of changes to some of the games cores features which we hope will make for a much better experience!

 

Cliff building!

 

  • Two completely new tracks! A full length day and night theme by our composer Mike Frank
  • Fixed error with key rebinding not configuring correctly sometimes
  • Reduced world generation time by 15%
  • Fixed bug when entering dungeons that could cause a delay
  • Resources now no longer block cave exits
  • Increased base day and night lengths slightly
  • Joystick now only activates in the lower left quadrant of the screen
  • Added onscreen indicator for beacon to find your way home!
  • Added cool down to opening and closing interact options with objects
  • Increased damage of lava by 3
  • Fixed ‘sticky joystick’ bug
  • Fixed issue with raft controls
  • Improved depth sorting on some objects
  • Fixed bug when placing plants that would sometimes change their position
  • increased spawn rate of coal by 15%
  • Objects can now be placed on top of grass cliffs!
  • Removed delta timing from core
  • Chests now spawn in dungeons with more cool loot!
  • Improved spawn collision detection for npcs and player
  • Improved depth sorting for long grass and reeds to not overlap objects
  • Fixed bug with item saving that would sometimes cause an error
  • Fixed bug with rain icon sometimes displaying multiple times
  • Improved placement of resources to not overlap

 

Looking forward to hearing your feedback on this one!

Thanks have  great day –

Zero

A TALE OF SURVIVAL VERSION 1.2.0 PATCH NOTES

Hiya guys,

Today we are releasing a new update to address a number of performance based issues associated with a previous version of the game engine. This includes a memory leak discovered in a beta version of the engine.

In addition to this there are a number of changes, better object placement detection and new discoveries on the island.

– Version 1.2.0 –

  • Fixed bug when placing objects which would not display some blocked paths
  • Fixed bug with npcs not displaying correctly sometimes when loading a game
  • Fixed bug with world generator causing an error on initial load
  • Statues now give a random, high level item when discovering them
  • Fixed an issue with surfaces drawing incorrectly when loading a game
  • Added multi-touch to item pick-up and inventory items to allow much smoother movement  and consumable use
  • Fixed error when collecting some resources
  • Added sounds to menu options buttons
  • Added save option when exiting the game
  • Fixed potential bug with character creation
  • Fixed bug with raft not moving when rebinding controls

 

Strange statue

This update will be rolled out shortly and will be available for both free and paid version of A Tale of Survival across all currently available platforms and marketplaces.

A TALE OF SURVIVAL VERSION 1.1.94 PATCH NOTES

Hiya guys,

Sorry for the delay in releasing this latest update. This version of A Tale of Survival aims to fix a few issues identified since the latest update as-well as add some more functionality to the shovel item which can now be used to also remove exhausted resources such as tree’s or mining rocks to allow room for more building!

In the coming weeks we are preparing for a bug feature update, which will include new creature AI, some new items as-well and one new resource!

Here are the patch notes –

– Version 1.1.94 –
• Fixed bug with the bandage item causing a crash when used
• Fixed bug when gathering some resources which would cause a random crash
• Fixed bug when sometimes double clicking resources which would give double drops
• Fixed bug which prevented the first item in a chest from being taken
• Chest no longer drags when selecting an item
• Fixed bug with statistics being incorrectly labelled
• Fixed bug with shovel not visually removing details
• Shovel can now be used to remove exhausted resources from the game
• Fixed a bug with ground items rarely causing a bug while saving the game


A Tale of Survival is currently available from the following app-stores –


That is all for today guys, as always we are always looking for any new ideas, criticisms and feedback! Use the contact page on our website and let us know what you think.

Have a great day,

– Zero.

A Tale of Survival version 1.1.91 patch notes

Hiya guys,

Just a quick update to address a few minor bugs as-well as a few balance changes!

• Reduced chance of rain by around 30%
• Fixed bug when using ladder on certain terrain objects causing an error
• Attacking dead npcs no longer shows damage text
• Fixed bug with weather controller throwing an error
• Added text-log entry when equipping items
• Increased burn time of campfire by 55%

Find a bug or want to see something added? Use the contact form and let us know!

Have a great day,

– Zero.

A TALE OF SURVIVAL VERSION 1.1.89 NOW RELEASED!

Hiya guys!

After a short break in development we are back with a new update for A Tale of Survival! This update boasts an redesigned and cleaner interface, new game-play mechanics and as always performance improvements and bug fixes.

We are constantly reading your comments and thoughts on the game and if you have anything you would like to share please feel free to contact us.

Here are the changes

– Version 1.1.89 (10-2-15)
• Fixed bug with interact button when using ladder to climb into dungeons
• Resources can now be harvested by clicking on them
• Fixed bug with cliff steps not being walk able
• Reduced texture swaps by up to 30% for better performance
• Torch now requires stick and two coal to craft instead of wool cloth
• Fixed bug with targeting system not calculating priorities correctly
• Added new splash screen
• Worlds now generate with a pool of water surrounding them
• Fixed a long standing issue with the auto-tiling system ignoring some tile corners
• Fishing catch text now accurately displays catch details
• Fixed bug with some interaction objects not working correctly
• Reduced number of golems that spawn on each map
• Increased size of ground items by 0.2
• Redesigned GUI to be far more minimalistic
• Redesigned crafting GUI for faster crafting
• Reduced number of apples that spawn by 25%
• Fixed bug with ghosts sometimes staying alive after night
• The minimap has now been removed
• Fixed bug with crafting menu sometimes activating joystick
• Seeds now randomly spawn on the map
• Wooden planks will now randomly spawn in water
• Seeds now randomly spawn across the map
• Added new weather effects toggle to options menu
• Added new food item, potato stew!
• NPCS will now avoid campfires at night!
• Added new rain and snow effects
• Movement is now slowed when it is raining

Thanks guys,

– Zero

A Tale of Survival version 1.72 release!

Hiya guys!

Today we are very excited to be releasing version 1.72 of A Tale of survival which will shortly be a available to download. This update features numerous bug fixes, increased device compatibility, new resources and armour sets and lots more! Read the full patch notes below.

Version 1.1.73 (18-6-14) –

• Increased base moment speed by 1

• Increased spawn rate of spiders by 20%

• Fixed bug with npcs spawning inside solid objects

• Fixed bug with battle music continuing to player even out of combat

• Bread now stacks upto 5 times

• Fixed major bug that was messing up the auto-tiling of fence panels and stone walls

• Both hands or legs now need to be damaged to cause a negative debuff affecting either movement speed or attack damage

• Fixed bug which was slowing the players movement speed after taking lava damage

• Damaged legs now actually slows movement speed

• Fixed bug with cold permanently slowing movement speed

• Water now only slows movement after a certain depth

• Bat wing can now be eaten

• Increased spawn rate of all objects in caves by 25% to make them more useful and fun to explore

• Fixed bug with some tiles not being drawn on initial load

• Fixed bug when placing combat dummy that it sometimes would not appear

• Fixed bug with chest when opened that would not close when the player moved away

• Fixed some logic bugs with the temporary game saving function that was causing some map items to disappear when loading the game

• Fixed a bug with the game save system which could be exploited to duplicate items

• Added a new mineable rock type, adamantite – This is a rare and powerful resource that can only be found in caves

• Added new durability detrition values for woodcutting axes and pickaxes

• Fixed bug with durability status modifier displaying several times when equipping and un-equipping a damaged weapon

• All armour now has a durability rating and takes damage when the player does. This is relative to the limb that takes damage whilst in combat. If equipment gets too low it will break.

• Fixed bug with modifiers sometimes overlapping the score gui element.

• Modifiers can now show upto 9 de-buffs at a single time instead of the previous 6

• Added new wooden fences!

• Added brand new armour set, adamantite armour!

• Added new resource type, sand!

• Fixed bug with pickaxe not applying correct attack damage value

• Fixed bug with pause screen going black on some devices

——————

That is it for today guys, keep sending us your ideas and suggestions!

– Zero

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