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ATOS patch notes #8 (THE BIG ONE)

Hiya guys!

Today’s update is another big one, even bigger than the previous! We have been working non-stop this weekend add add new enemy types, several new bows and arrow types, news ways to interact with the environment and loads more. Whats best of all? We finally found the huge bug that was the cause of 90% of all game crashes! There is now more than ever to do in ATOS and we are very excited to see what you make of the new changes!

Version 1.1.45 – 25-4-14

• Added a brand new enemy type – The Golem – Spawns on ice and snow and is very powerful

• Added two new leather items – Leather cap and leather boots

• Reduced crafting menu into ‘directories’ for far easier navigation!

• Fixed bug with loading bar not displaying correct values

• Increased the distance that map items can be picked up from by 15

• Fixed bug when quickly entering and exiting dungeons that could cause a black screen

• Fixed bug with long sword item crashing the game and not displaying correctly

• Reduced hunger step damage to be slightly more realistic

• Decreased step load of gui drawing

• Fixed bug with crafting menu that would scroll the user back to the top when closing an item

• Fixed bug with crafting directories being effected by joystick

• Ember logs now stack

• Fixed bug with defensive structures sometimes causing an error code when reloading the game

• Stone blocks now drop stone when destroyed

• Added a new bow type – The ‘Great bow’

• Added a new arrow type, the ‘bone arrow’

• Re-worked bow damage calculation to now factor in arrow strength

• Fixed bug where player could potentially get stuck in bow animation loop

• Increased radius of projectile hit boxes to make hitting targets a little easier

• Jewels are now stackable

• Fixed bug with bow where the last arrow would not cause any damage

• Fixed bug where player would automatically attack when loading the game

• Added new gui button when shooting arrows to cancel the shot and save the arrow

• Changed equipment gui position to now be displayed on the left

• Equipment can now not be opened when inventory or body status windows are open

• Reduced blood particle life and amount for better performance

• Fixed bug with blurriness around the bow and long sword paper dolls

• Fixed bug with texture messing up after un-pausing the game

• Increased swim speed by 40%

• Reduced run speed by 0.6

• Fixed bug with inventory and equipment slots staying selected after closing them

• Fixed gui flicker when saving the game

• Added new crafting recipe for Greatbow, Recurve bow, Bone arrow

• Fixed bug with items ground items not being visible when in the pause menu

• Fixed bug with npc getting stuck in a loop and slowing down the game

• Added new game loop fullback

• Added 4 new craft able shirts, 4 new craft able pants

• Fixed bug with some leg armour being equip in pendant slot

• Fixed glitch with speech text moving randomly when walking through water

• Fixed a glitch with map drawing array not around down correctly and missing tiles

• Fixed dungeon entrance collision check offset

• Fixed bug with npc descriptions sometimes crashing the game

• Added new icon for iron long sword and iron leg armour

• Fixed transition between long grass and water sometimes giving a black background

• Increased movement speed of imps by 0.4

• Fixed bug with pause screen disappearing when trying to resume a game after taking a phone call or closing phone

• Fixed bug with movement being slowed on ice and snow even when shoes were equip

• Fixed bug with feet paper doll being drawn over the weapon sprite

• Mace is no longer stackable

• Iron long sword is now classified as a two-handed weapon

• Fixed bug with npcs not doing damage after saving the game

• Added new script to do durability damage to items being used from the inventory

• Heavily reduced the amount of drops from most trees

• Fixed bug with the re-spawn timers of resources not working correctly in some situations

• Reduced the size of ground items by 20%

That is all to today, stay tuned for more!

– Zero.

ATOS patch notes #7

Hiya guys!

Today’s patch is a big one. We have been hard at work adding new features and more optimisation. Its been a week since we released ATOS and we have learnt allot in that time. It was a bit of a rough launch but with your feedback and bug reports we are making improvements everyday! Today see’s the launch of version 1.1.40, this version fixes graphical glitches between tiles, controller issues, adds several new items and once again increases performance.

Here is the full change-log –

Version 1.1.40 (24-5-14)

• Converted all existing tiles to new scalable format to eliminate gaps between tiles, blurry-ness and tearing

• Fixed bug with npcs spinning when attacking upward

• Fixed bug with npcs moving over or into mountains

• Fixed a lot of tile transition graphical errors

• Fixed bug with spawn collision checking sometimes not working correctly or causing crashes

• Fixed bug with eyes not being selectable in character creator

• Based on feedback joystick have been modified to now work on any area of screen that’s is considered free

• Re-wrote the way that map tiles are drawn to now work slightly more efficiency

• Fixed bug with map not being fully dawn on initial load

• Fixed bug with player character customisation being lost on game load (thanks Gregory Gay)

• Fixed bug with player sometimes getting suck when loading a game

• Smoothed animation between loading bar and entering the world

• Fixed bug with sweetcorn item being equitable

• Fixed bug with ‘Fur’ tree not dropping any items and displaying wrong error message

• Fixed bug with sweetcorn plant that could cause the player to get stuck

• Fixed bug with sweetcorn plant positioning being wrong when planting seed

• Reduced damage of cows by 3, attack speed by 0.4 and chase distance by 200

• Added two new items, Amethysts, Ruby, Jade and Agate jewels, which will be used ink rafting recipes

• Fixed bug with clay stone ore not dropping any items

• Reduced drop rate of gold from mining by 2

• Fixed bug with text in character creator not being centred

• Gold bar now required 2 gold ores instead of one

• Increased damage taken by hunger by 0.5

• Having a full hunger will now grant a short cool down before taking damage

• Running when hungry now causes more damage than walking

• Fixed bug with lava and cacti that was only damaging player legs

• Fixed bug with crafting when the inventory was full that would not spawn the item but take resources

• Fixed bug when un-equipping item with full inventory that would destroy the item

• Fixed main menu random text positioning bug

• Increased arrow crafting output from 1 to 3

• Reduced number of active map objects by 75%

• Fixed bug where player could move when attacking

• Added new crafting directory – pendants

• Removed room swap between loading game to increase load times and remove graphics glitch

• Map detail items are now processed as tiles instead of objects to reduce cpu load

• Added three new necklace items –

– Ruby necklace – increases attack damage

– Agate necklace – Increase attack speed

– Jade necklace – increase health and armour

• Boots are now required to walk on ice and snow or movement speed will be slowed

• Fixed bug where player would get progressively slower after loading and saving a game

• increased amount of visible crafting recipes by 1

• Added a new type of wood – Ember – Used for crafting high-end powerful weapons

• Added a new interface element to the crafting system – directories – These combine similar items together to save space and scrolling!

• Fixed bug when calculating bow damage

• Orange trees now drop oranges!

• Added a new bow type, the Recurve bow!

• Fixed bug with bow attack not reversing correctly

• Smoothed player animation slightly

That is it for today guys, expect another huge update on Monday!

– Zero.

ATOS patch notes #6

Hiya guys,

Today patch is targeted at fixing some of the issues that have been reported with dungeons, specifically when entering an exiting there was a bug that mishandled the player positioning. This has now been resolved. Today I re-worked the players camera to be a little more fluid in its movement, and not as rigid as before.

We have some great new additions coming up so look out for those!

Version 1.1.38 (21-5-14)

• Added new fall back to dungeon generation to prevent crashes

• Increased number of dungeons generated in the world by 5

• Fixed bug with some gui items being click able when not visible

• Fixed lag associated with the first 10 seconds when starting a new game

• Re-designed the camera to now work much more ‘fluid’ and less strict in its movement, try running and stopping!

• Fixed potential bug in map generation loop that could stall the game

• Found and fixed cause of some dungeons being completely back and empty

• Fixed bug when entering and exiting dungeons that the players position could be lost

• Fixed bug where dungeon entrance could sometimes

• Fixed bug with pause menu trying to draw even when the window did not have focus causing a crash

• Reduced floor tile ‘flashing’, still not fully resolved

That is all for today,

Zero.

ATOS patch notes #5

Hiya guys,

Today’s patch focuses on fixing some of the broken logic in the crafting system of ATOS, as-well as some bugs that where present with the core npc controller. I am extremely happy to report that performance reports people have been sending in across the board are very positive, and the game is now running stable on most devices. It was a rough few days but we finally got there. We can not start to focus on improving the game-play as-well as adding new features, items and objectives!

We are currently working on a raft type system to allow much quicker movement over water, so be on the lookout for that!

Version 1.1.37 (20-5-14)

• Fixed bug that was preventing campfire and other objects being placed

• Fixed bug with needs not planting correctly in some instances

• Fixed bug with player death animation not playing

• Fixed bug with npcs changing direction too quickly

• Increased campfire burn time by 10 seconds

• Fixed bug with campfire particle positioning

• Fixed bug when using items with other objects the positioning was calculated wrong

• Fixed bug with bow animation not displaying correctly

• Fixed bug with map sometimes being fully drawn when entering the world

• Crafting metal armour now requires an anvil. Cooking meats now requires a campfire

• Fixed bug where meat could be cooked without campfire being lit

• Fixed bug where bandages where not being removed from inventory after use

• Fixed bug where dead NPC where sometimes being drawn after reloading the game

• Fixed bug where dead NPC and resources were being drawn on the mini-map

Thanks for reading,

Zero.

ATOS patch notes #4

Hiya guys!

Its been a patchy few days but after this patch I think ATOS will be up and running as first intended. We have managed to work out most of the bugs people have been experiencing from the reports you have been sending in. We hope to start adding more to the game in coming patches including more crafting items, enemy variety and game play elements!

1.1.36 – 19-5-14

• Fixed action bar width overflowing on some devices

• Fixed bug with interaction with some environmental objects such as trees no longer working

• Fixed bug with dungeon entrance positioning not always being correct

• Fixed out of bounds errors when generating a new world after patch 1.1.28

• Fixed bug with player attack animations not playing when gathering resource

• Fixed bug with inventory items staying selected even after placing them

• Based on feedback increased horizontal movement speed by 0.6

• Increased diameter of joystick and move slightly further away from crafting window

• Reduced healing effect of bandages by 1 per second

• Fixed graphical glitch with torch

• Fixed speech bubble movement glitch (again)

• Fixed equipment durability metres sometimes drawing blurry

• Fixed item placement mouse positioning offset to compensate for touch

• Fixed bug which prevented tomatoes being planted in dirt

• Fixed bug with text log which was sucking up a huge amount of memory

• Reduced weather particle effects life and size across the board to help with available memory

• Consolidated number of active timers in step events

• Fixed bug where weather was always lasting a constant time instead of a variable length

• Fixed bug with leaf item not healing any hunger

• Reduced stress on initial game load by growing all resources on map on generation instead of as background task

• Fixed glitch with map drawing but when being damaged by fire or cacti

• Fixed glitch that was preventing movement sounds from being played

• Fixed bug with player depth not correctly being calculated in reeds

• Fixed bug with audio engine not correctly calculating song length correctly

• Fixed bug with menu music not changing as intended

• Fixed bug with cave theme music not playing correctly

• Fix bug with songs continuing to play after exiting to menu

• Player can now sprint while moving diagonally

• Fixed bug where flying enemies where appearing underwater

That is it for today, please let us know if you have any ideas that we can use to improve ATOS!

– Zero.

ATOS patch notes #3

Hiya guys,

Here is the second update today for ATOS, sorry it took a little longer than expected. This provides allot of new functionality aswell as (of course) bug fixes. Thank you to everyone for the reports so far, they have been invaluable in finding the issues present!

More notably in this patch we have completely changed the way that items are placed on the ground to now display a grid instead of a point and click system, I hope you will find this far more useful!

version 1.1.30 (18-5-14) –

• Reduced world size by 20% for better performance across all devices

• Fixed mouse ‘sticking’ in the menu screen on some devices

• Fixed bug with lighting controller crashing when game lost focus in some situations

• Reduced texture page size to 1028×1028 for better performance on lower-end devices

• Weapon and armour sprites are now loaded externally to save ram and boost loading speeds

• Added new item – Iron leg armour – Along with crafting recipe

• Reduced game save-size by 50%!

• Reduced world generation time by 30%!

• Fixed red-imp sprite glitch

• Fixed NPC water avoidance bug

• Added multiple toggle states to interface items to prevent too many windows being open at once

• Reworked the way that player energy works to now regenerate when the player is walking, just at a slower rate

• Added player speech text for when energy is extremely low

• Changed the way that damage is calculated to be less linear

• Player now has the chance of dealing a critical hit on any attack!

• Fixed a memory leak associated with the players targeting system, this could stop a few crashes!

• Fixed ai path finding bug that could cause the game to crash

• Added sound effect for when the player takes fire damage (lava, campfire etc)

• Fixed bug with power bar sometimes being overlapped by map tiles

• Reduced players base attack damage by 1

• Fixed bug where the player could target dead npcs

• Increased spider base health to 30

• Reduced attack damage, speed and range of worm

• Fixed bug where player and npcs where constantly being checked for changes instead of only when they actually changed

• Fixed bug with dungeon torches staying visible after leaving a dungeon

• Fixed bug where cooking pot could not be placed on top of camp-fire

• Based on recent recent feedback the object placement system has been completely re-written to be far easier to use

• Fixed bug when planting seeds that planted them at an offset to their intended position

• Fixed bug where assets where not being cleared from memory correctly when leaving the game

That is all for today,

– Zero.

ATOS patch notes #2

Hiya guys,

We are going to be rolling out a new update for ATOS shortly, aimed at fixing some of the random crashes people are currently experiencing. We are working hard to fix the problems up and to anyone currently experiencing problems please accept our apologies!

Version 1.1.28 (18-5-14)

• Added automatic periodic player data saving to prevent character loss Game is now saved upon generation to allow this

• Fixed bug when placing items that could cause a game crash

• Fixed several random crash issues that were reported, sorry it was not sooner!

• Fixed bug with fishing line and float not being visible after last patch when fishing

• Fixed bug with some tiles ‘flashing’

• Fixed issues with sound engine ‘overflowing’ and potentially causing the game to crash

• Fixed bug when reaching the end of the world that the player could potentially get stuck

• Fixed text alignment issue in character selection window

• Fixed random crash that could happen when the game was held in the pause menu for long periods of time

• Fixed bug with action text alpha not properly resetting after each message

• Fixed bug with paper dolls still being full visible when the player was in water

• Reduced frequency of thunder as-well as sound volume

• Fixed bug with ground item interaction that could cause an out of range error

• Fixed bug where player total health was not being updated when healing

• Fixed bug with red imp sprite not displaying correctly

Thats all for now, expect another update either later on today or early tomorrow. Keep those bug reports comming in!

Zero.

ATOS patch notes #1

Hiya guys!

Its been a day since we released on the Google Play store! Thank you for everybody that has taken the time to play. We are releasing a patch today to address allot of the performance related issues people are having. The game released with a bug which prevented objects within the game being destroyed when no longer needed, meaning that the game would progressively get slower and slower until it crashed. This has been resolved.

Here is the full list of changes –

• Fixed critical bug with map clearing system that was killing game frame rate, people with slowdown issues this should now be resolved

• Improved collision performance for environmental objects such as trees

• Fixed bug that would prevent some character files from being fully deleted

• Increased map drawing loop performance on some lower-end device

• Replaced object grid map and twinned with map tile drawing to increase performance and reduce overall ram usage

• Fixed bug when entering the world that the screen could begin black

• Fixed bug when some npcs would sometimes move position when spawning

• Increased energy regeneration rate by 1 energy per second

• Increased energy cost for running by 1 per second

• Increased energy cost for walking by 0.5 per second

• Added several new online leaderboard types

• Fixed some logic with the calculation of limb damage

• Fixed hunger damage text glitch

• Re-added damage text for player damage

• Fixed bug with score positioning

• Replaced rarely used font types with common types

• Changed font colour when damaging npcs to yellow

• Fixed bug when the player had died that the game could randomly crash

• Reduced off-screen tiles by around 25% to improve performance while moving

• Fixed performance bug when calculating water depth that could cause slowdown

• Reduced ‘pop-in’ rate of auto tiles and resources

• Fixed speech bubble drawing glitch whilst moving

• Fixed bug with weather depth sometimes being overlapped by some tiles

• Increased rain and snow drawing performance by reducing time particles are visible on-screen by half

• Fixed bug with npcs sometimes appearing to be in water even if they were not

• Fixed graphical glitch with npc water indicator sometimes drawing the wrong sprite

• Fixed graphical glitch with npc healthcare sometimes appearing blurry

• Increased spawn rate of skeletons

We will be working over the weekend on new features, more bug fixes and implementing your ideas!

Thanks guys,

Zero.

A Tale of Survival has been released on the Google Play store!

Good news everyone! A Tale of Survival is now available for purchase on the Google Play store! After months of development, delays and refinements the game is finally ready!

A Tale of Survival (ATOS) is open world survival based RPG. The game features a completely randomly generated open world to explore, crafting, survival based game play and resource gathering. Stranded and alone you must harvest the materials from the land around you to survive! –

* Randomly generated, unique open world to explore

* Craft weapons, clothing and tools

* Dungeons to discover and explore

* Lots of enemy variety!

* Permanent death

* Fight deadly monsters

* Manage your hunger and and warmth to stay alive

* Unique soundtrack

* Fishing, mining and lots more..

This version of the game features hundreds of bug fixes, performance optimisations and game playimprovements. The game has been heavily changed to put much further focus on the survival and crafting aspects of the game. A score system has been added with global rankings and better yet there is still lots more to come!




Get the game – HERE

Thank you to everyone for your continued support and awesome ideas, we really appreciate it! We cant wait to begin receiving your feedback, implementing new ideas and developing ATOS even further.

Performance issues and random crashes PATCH

Hiya guys,

Today we will be releasing a quick patch to address some performance based issues. This new version should increase performance across the board marginally. Also a bug was discovered at night that could potentially crash the entire game consistently, this has also been resolved.

Changelog –

. Fixed memory leak in weather particle engine that eventually slowed the game down


. Increased energy regen rate by 40%


. Reduced weather particle effects cpu usage by 10%


. Fixed memory leak associated with torch particle


. Fixed bug when spawning enemies at night that could potentially crash the game


. Fixed random game crashing at night time

We are working on lots of new items, features and fixes. If you have any ideas please let us know!

That is all for now,

Zero.