Surviving Titan – Dev blog #3
I have been itching to post this update for a few days now, the last few weeks have been extremely productive with several new core features being added as-well as complete re-writes of existing mechanics. The games performance has been greatly improved by the re-write of the chunking mechanics, allowing much faster clearing and saving of resources in real-time so you never have to save the game.
This week I revisited the players status screen, from here you can view their skill levels, limb vitals and access their equipment and abilities screen. I think the layout still needs a little bit of work but displays just about everything it needs to –
At long last there are now breeding mechanics in the game, allowing certain animals to be farmed for their resources from the safety of your base –
Of-course this requires some way of getting the chickens to follow you, so I came up with ‘Leashing’. This is a rare item that you cannot craft but once you have it does not degrade –
Other work that has been taking place is in some of the lesser-explored biomes such as the snowlands and jungle. I have been adding some new discoveries to these biomes and adjusting their resources. Here is some sneak peaks –
Lastly for this month I have been testing out some new, higher-tier weapons and their effects. This is the crossbow, it fires multiple low-damage rounds very quickly and has a slight stun/knockback effect. Is it overpowered currently? YES! Does it look cool? I think so –
I have finally set up a discord! While I am not posting too much there right now I would love for some of you to register and chat. Shortly I will be testing newer versions of the game and discord members will be first to know -> https://discord.gg/rcxgECb
That is all for today, if you have any idea’s or suggestions for the game please message me!